﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class VisualSubItemParticleComponent : VisualComponent
{
    public void DoFixedUpdate(float deltaTime)
    {
        throw new NotImplementedException();
    }

    public void DoUpdate(float deltaTime)
    {
        throw new NotImplementedException();
    }

    public void Init(VisualEntity vEntity)
    {
        throw new NotImplementedException();
    }

    public void OnDestroy()
    {
        throw new NotImplementedException();
    }

    public void Start()
    {
        throw new NotImplementedException();
    }
}
